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Exiled Alchemist

(image)

These human warriors at the beginning are young alchemists who, banished from their native villages having broken the law or having practiced forbidden magic, are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive. Living in symbiosis with nature, Exiles usually become druids. In addition to their extraordinary power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones.The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both fire and arcane spells with great skill, throwing fireballs and lightning bolts from their staffs, which are real symbols of their power.

Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.Esta unidad es capaz de realizar sanamiento básico.

Procede de:
Se convierte en: Wood's Druid
Coste: 19
PV: 28
Movimiento: 5
PX: 55
Nivel: 1
Alineamiento: caótico
IDsjrs alchemist
Habilidades: sana +4
(image)daga
de corte
4 - 2
cuerpo a cuerpo
(image)proyectil
de fuego
6 - 2
a distancia
mágico
Resistencias:
de corte0%
de penetración0%
de impacto0%
de fuego0%
de frío20%
arcano20%
TerrenoCoste de movimientoDefensa
Aguas profundas9920%
Aguas someras330%
Aldea150%
Arena330%
Arrecife costero240%
Bosque160%
Campo de setas350%
Castillo160%
Colinas250%
Congelado240%
Cueva240%
Impenetrable9920%
Intransitable9920%
Llano140%
Montañas360%
Pantano240%